It seems like video games are a taboo in the world of
education. After all, the classroom is the haven of critical thinking and
enlightenment. Video games are meant for pure entertainment and have no
educational merit. While this may be the case for a majority of mainstream
games, they are some video games that break this mold. The PC game series Civilization
has players take charge of a nation and ensure its survival and growth. The
game primarily focuses in on history, but does go over some political issues.
Students can draw parallels to how their nation is doing when comparing them to
ancient civilization discussed in World History classes. By using the
videogame, history students could have fun and learn of ancient civilizations
concurrently. However, the use of videogames in the classroom has met and will
meet criticisms, and it is rightfully so in my opinion. As a future educator, I
will have to make sure that my students are learning as they engage themselves
in the game, and not just be playing it leisurely. Videogames can be used in a
wide variety of school subjects as evident of the use of the SimCity
series in classrooms. Elementary schools in Ontario, Canada have experimented
with their 3rd grade class using iPads to play Simcity to help in their
social studies classes. It has been reported that the students have a deeper
understanding of rural and urban communities and have also unintentionally, but
certainly fortunately, practiced their math skills because of the economic
aspect of the game.
http://blogs.nitle.org/2010/10/06/teaching-with-a-video-game-the-case-for-civilization/
http://www.winnipegfreepress.com/arts-and-life/life/sci_tech/simcity-educational-ontario-grade-3s-learn-social-studies-with-ipad-game--146635525.html
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